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the game is very good but the truth is it has errors 

Walking hog emergence

pog

???

very  slippery

I'm stuck! (I got hit by Eggman, and then i was  on the bumper, and i kept on bouncing on the bumper, but since i was hit, i couldn't control Sonic so it was a infinite loop. Eggman couldn't hit me because i was in the hit animation)

why are his shoes pink

Fullscreen?

i got stuck on a red spring fix this pls

SHAFOX I CAN NOT MOVE

cool game

SHAFOX  IN THE EXTRAS YOU CANNOT ACCESS THE MUSEUM AND THE MISSIONS

100 best game

I got this from an extension!!

(1 edit)

Oh, nice! I only recently discovered Sonic Pocket Adventure (would have been of great help to know it earlier while I was working on my own 8-bit demake…)

I suppose there first stage doesn’t have all chaos emeralds and they will be scattered across the future stages, Master System / Game Gear style.

The game is working but it has many small issues. The physics/platforming issues in particular are the most important to fix first. It’s cool that you made the full stage, but I’d recommend polishing physics first because it may affect your level design testing.

Physics

  • when rolling, sprite is a bit above ground. You need to adjust the sprite/collider offset when rolling. In my own game I consider “crouch” and “roll” both “compact” states with smaller colliders, and for which I offset the character center appropriately (I’m just following the Sonic Physics Guide)
  • no variable jump height (pressing jump button just once gives you full jump; I don’t know if Sonic Pocket Adventure was like this, but from what I’ve seen it tries to stay close to classic Sonic on Genesis)
  • Super Peel Out is incredibly fast, I rushed to the end of the level. I don’t know if it’s the original speed value and it just looks very fast in Green Hill because it was made for Sonic CD, in which case you may want to balance a bit
  • there are other differences with the original game like being hurt or bouncing off enemies going pretty high, but to be honest I like those: it helps escaping spike pit, and also to chain bouncing off enemies. I could chain bounce over multiple crabs and chameleon enemies thanks to that, almost Sonic Adventure Homing Attack style! Pretty cool!

Audio

  • BGM loops only after fade out. I don’t know if Construct supports BGM Intro-Loop but ideally you’ll use that for Green Hill, to get a perfect loop

Flow

  • Breaking bug: stuck on Green Hill result screen, the number count down reached 0 but I can still hear the cash register SFX playing indefinitely and I cannot progress to the next stage.

Keep up the good job!

bacttery

put amy in next update?

(1 edit)

 beat level 1 of sonic 2 in 36 seconds lol

2nd level of 2nd game 32 seconds

super peel out goes way too fast

yoas

(+1)

how do you play as Diffrent Characters?

COOL TRICK! PRESS 1 TO GO SUPER AND F TO GET INFINTE RINGS!

g to get hit h to die

how the heck do you beat icecape zone??!

I beat it but for those who are stuck they have to jump on these ice thingy to push a button and the ice falls so its easy to miss

you can open it as win.rar

Holy shit this is basically sonic origins but with game gear style !

awsome dude

THIS IS RAR FILE AND NOT A GAME

press f for infinite rings

is there any way to download the ost? i really like the 8 bit renditions

guys press 1 to become super

this is good

I play this game every day

I love Sonic The  Hedgehog Pocket Aventure  and this game

How you be other characters?

(+1)

if you can play one mobile why not make a Android and IOS port like to install. Still a great game

(+1)

i literally beat the first level of sonic 2 in 14 seconds lol

Show post...

me in 7 seconds...

(+2)

Apk

when are there going to be more playable characters?

I can't hear the sound; it might just be me, but if not, please fix this.

sonic's a little... too fast in this

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