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SHAFOX I CAN NOT MOVE

cool game

SHAFOX  IN THE EXTRAS YOU CANNOT ACCESS THE MUSEUM AND THE MISSIONS

100 best game

I got this from an extension!!

(1 edit)

Oh, nice! I only recently discovered Sonic Pocket Adventure (would have been of great help to know it earlier while I was working on my own 8-bit demake…)

I suppose there first stage doesn’t have all chaos emeralds and they will be scattered across the future stages, Master System / Game Gear style.

The game is working but it has many small issues. The physics/platforming issues in particular are the most important to fix first. It’s cool that you made the full stage, but I’d recommend polishing physics first because it may affect your level design testing.

Physics

  • when rolling, sprite is a bit above ground. You need to adjust the sprite/collider offset when rolling. In my own game I consider “crouch” and “roll” both “compact” states with smaller colliders, and for which I offset the character center appropriately (I’m just following the Sonic Physics Guide)
  • no variable jump height (pressing jump button just once gives you full jump; I don’t know if Sonic Pocket Adventure was like this, but from what I’ve seen it tries to stay close to classic Sonic on Genesis)
  • Super Peel Out is incredibly fast, I rushed to the end of the level. I don’t know if it’s the original speed value and it just looks very fast in Green Hill because it was made for Sonic CD, in which case you may want to balance a bit
  • there are other differences with the original game like being hurt or bouncing off enemies going pretty high, but to be honest I like those: it helps escaping spike pit, and also to chain bouncing off enemies. I could chain bounce over multiple crabs and chameleon enemies thanks to that, almost Sonic Adventure Homing Attack style! Pretty cool!

Audio

  • BGM loops only after fade out. I don’t know if Construct supports BGM Intro-Loop but ideally you’ll use that for Green Hill, to get a perfect loop

Flow

  • Breaking bug: stuck on Green Hill result screen, the number count down reached 0 but I can still hear the cash register SFX playing indefinitely and I cannot progress to the next stage.

Keep up the good job!

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