Controls: Arrows keys.

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  • Tobikomi - Music (PLACEHOLDER) - I still need to update, but check the original song here.

StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 3.8 out of 5 stars
(5 total ratings)
AuthorShafox - Ninfox Team
GenreShooter, Action
Made withConstruct
Tags2D, Arcade, Pixel Art, Singleplayer

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Super Squids (Linux).rar 89 MB
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Super Squids (Windows).rar 76 MB

Comments

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(1 edit)

version pixel

(3 edits)

SHAFOX I WANT YOU TO DO KIRBY'S FIGHTERS I'M YOUR FAN (:

Oh, it’s very polished! I came from Sonic Origins Pocket Edition, but I may prefer your original games which have a smaller scope but where you pay attention to the details!

I’m not super at ease with the reverse shot thrust + auto fire. I’d rather choose when to shoot and thrust (as in that indie game with witches I forgot the name of, or Lovers in a Dangerous Spacetime with a certain engine). Although I understand you try to make games with simple controls that can be played on mobile.

Audio: very chill, I like the mood.

Eager to check your other creations!

(1 edit)

WAIT YOU CREATED PICO SONIC???

NOO... I become famous for a game that I still think that is unpolished, I never should have used another engine to create my sonic fangame after all

Also I played your fangame a lot!

(1 edit)

Oh, thanks!

Yes, that’s the fan game effect. At the same time, most players will not really look at the other games, so while it’s good to get followers, you still need to release an outstanding product after that. That’s what I’m struggling with at the moment, trying to work more on polished original games. I hope I can make them look more like yours, or some of the most popular original PICO-8 games I have played (many limitations but many animations and SFX to liven up the scene). Maybe I need to squish my sprites more? :)

You mean you used another engine before? I see that this one is also on Construct 2, and previous games use Construct 1. The only difference I notice is the use of the Cosmic Engine (which seems to be a Sonic-style framework for Construct 2/3).

P.S.: I said I was working on original games but I just announced my next fan game in development “Super Sonic Heroes” today anyway. It’s hard to stop…

(2 edits)

Yes, I know the creator of the Cosmic Engine (yes a Construct 2 framework), it's really hard to recreate the physics in Construct and sonic origins was just a test I had done to see what happens... It ended up becoming too popular and I tried to fix it, but the project file corrupted and I lost all motivation
P.S: Do you use discord?

Oh, right. Don’t worry about it, creating big levels like this is still a good experience to have (hm, unless you mostly copy-pasted… as I did. Was fun to adapt the level to hide emeralds though).

Yes, I use Discord, I sent you an invite (you can remove your username now if you fear spam)

Very cool

yea